


I figured out how to fix the mouth! It looks far more natural now. Disallow opposite frames, allow opposite gender. Removed the situation tag and the human tag. Now we just need someone to make a Mummy mod. No problem here - these can morph just fine. with genetic and generative algorithms as reported by Ray 3, Sims 1 and others. The Friend doesn't have any morphs so when they're applied the stretch parts like the cheek out for smiling which looks odd since the faces don't morph to accommodate the way that works. First International Conference, VW'98 Paris, France, July 13.

It's because of the way morphs work in Sims 4. I managed to retain just about all the vertex groups. The faces were far easier to convert for these than the Imaginary Friend's. I've been struggling on whether it's worth it since they work fine as-is. It's a neat little trick and I may apply it to older CCs I made. Like the Imaginary Friend conversion I made the head a part of the body outfit so there's no need to search it out. This is the Mummy from the Sims 3 converted to the Sims 4. Even though about half of what I do can be classified as Haloweeny and I'd have done this regardless of the time of year anyway and today's Thanksgiving where I am.
